Super Mario 64 Original Soundtrack (1996)

LunarBlue24 is talking about the soundtrack.
There's only seven theme songs that I like in this game which are Bob-omb Battefield, Dire Dire Docks, Slider, Cool Cool Mountain, Bowsers Road, and the ending theme. Besides those seven tracks, the rest of the soundtrack isn't anything note worthy to me.
 
Soundtrack or the game?
I think the soundtrack is pretty hit or miss (for every Coconut Mall, there are generic tracks like Rainbow Road), and I found the game to be pretty unbalanced and unsatisfying. It feels like you never get punished for being bad at the game, but will get pushed from first to last just because you got a double blue shell, red shell, star, and bullet bill combo. So both, to some extent.
 
I think the soundtrack is pretty hit or miss (for every Coconut Mall, there are generic tracks like Rainbow Road), and I found the game to be pretty unbalanced and unsatisfying. It feels like you never get punished for being bad at the game, but will get pushed from first to last just because you got a double blue shell, red shell, star, and bullet bill combo. So both, to some extent.
I replayed Mario Kart Wii last year and completed it and unlocked everything. I did it almost problem free, but the game did screw me a few times with my bad luck. I agree with the lack of punishment statement. You can suck horribly at some tracks, but you'll still be get first if you're good enough at the game. The real kicker is if the game feels like letting you win the race or if they feel like ruining your whole run due to some stupid last second blue and red shell combo.
 
Not a single 3d platformer I have ever seen or played have not taken inspiration from this masterpiece. I've played this for the first time on the n64 switch subscription and the controls/physics are done so well. I cannot believe the game was made in 1996 and was Mario's FIRST 3d outing, because this game felt like it was created from levels of experience with 3d platformers. Nothing can replicate the magic of this game, and this is coming from someone who's first 3d Mario game was odyssey.
 
Not a single 3d platformer I have ever seen or played have not taken inspiration from this masterpiece. I've played this for the first time on the n64 switch subscription and the controls/physics are done so well. I cannot believe the game was made in 1996 and was Mario's FIRST 3d outing, because this game felt like it was created from levels of experience with 3d platformers. Nothing can replicate the magic of this game, and this is coming from someone who's first 3d Mario game was odyssey.
That's kinda because this game was the birth of 3D gaming as we know it now. Before it, 3D games just worked with tank controls or something similar.
 
Not a single 3d platformer I have ever seen or played have not taken inspiration from this masterpiece. I've played this for the first time on the n64 switch subscription and the controls/physics are done so well. I cannot believe the game was made in 1996 and was Mario's FIRST 3d outing, because this game felt like it was created from levels of experience with 3d platformers. Nothing can replicate the magic of this game, and this is coming from someone who's first 3d Mario game was odyssey.
*Coughs* Crash Bandicoot *Coughs* Bubsy 3D *Coughs* Alpha Waves *Coughs*
 
Yes, Bowser, that's a great idea, store a Star inside one of your own Koopa guys who is apparently an ally of the hero, that totally makes sense for you to do.
 
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