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NASCAR Racinginfo

Platforms: PS1
Year: 1996
Developed by: Papyrus
Published by: Sierra

Number of Files: 9
Total Filesize: 49 MB
Date Added: Oct 17th, 2023
Album type: Gamerip
Uploaded by: Kevin (Maycroft) Harvick

Download all songs at once: click to download
  # Song Name MP3    
1. Track 1 3:36 5.36 MB get_app
2. Track 2 3:13 4.47 MB get_app
3. Track 3 3:07 4.19 MB get_app
4. Track 4 4:56 6.68 MB get_app
5. Track 5 3:47 5.23 MB get_app
6. Track 6 4:43 6.42 MB get_app
7. Track 7 3:19 4.51 MB get_app
8. Track 8 3:58 5.43 MB get_app
9. Track 9 4:58 6.82 MB get_app


Sierra and Papyrus bring over their NASCAR series to the Playstation.

The game presents three different game modes: Arcade Race, Simulation Race, and Simulation Testing. While the Arcade Race mode let's the player jump right into the fray after choosing their difficulty level (either rookie,veteran, or ace), the Simulation Race mode features a lot more customization options for the player to take into consideration.

Simulation Race mode lets the player tweak their vehicles fuel usage, cross weights, tire pressure, the alignment of the camber and stagger of the wheels, the aerodynamics (air dam and spoiler), the shocks, and the gear ratios. The game also offers a Simulation Testing mode to let the player test these settings on the race track without the interference of other drivers.

Both Arcade and Simulation Race modes let the player compete in a full 31-race championship season. After each race, players earn points depending on which position they placed in, which then affects their place in the season standings.

The game features 16 licensed NASCAR tracks such as the Red Rock Raceway and the Bull Run Raceway. 3 of these tracks also have a nighttime version. There is also 2 fantasy tracks available to race on. The game also features 20 real NASCAR drivers from the 1996 season, and their respective car details.

Options include having either automatic or manual shifting, setting the race length (either 2, 5, 10, 25, 50 or 100% of the laps depending on the track), setting the opponents' strength (between 80% and 120%), setting the car damage to either arcade, full, or off, and turning on or off braking help, yellow flags, and the pace lap.

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