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Rockman X8 Original Soundtrack

info

ロックマンX8 オリジナル・サウンドトラック
Mega Man X8 Original Soundtrack

Year: 2005
Catalog Number: CPCA-10115
Published by: Suleputer

Number of Files: 51
Total Filesize: 158 MB (MP3), 533 MB (FLAC)
Date Added: Sep 10th, 2023   | Change Log ▼ 2023-09-10: Updated to FLAC

Album type: Soundtrack
Uploaded by: riheko3606

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Theme Of RockmanX8 1:49 3.60 MB 13.24 MB get_app
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2. Noah's Park 3:28 7.03 MB 24.76 MB get_app
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3. Intrusion Crabz-Y 1:37 3.23 MB 12.27 MB get_app
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4. VS Maverick 3:17 6.53 MB 22.87 MB get_app
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5. Troia Bass ~ Passage 0:39 1.26 MB 3.87 MB get_app
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6. Troia Bass ~ Forwarding 2:41 5.72 MB 19.41 MB get_app
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7. Primrose 2:40 5.28 MB 20.55 MB get_app
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8. Pitch Black~Sneaking 1:54 3.55 MB 8.28 MB get_app
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9. Pitch Black~Discovery 0:56 2.06 MB 7.20 MB get_app
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10. Dynasty 2:53 5.66 MB 21.26 MB get_app
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11. Inferno~Descending 3:14 6.59 MB 23.38 MB get_app
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12. Inferno~Going up 0:46 1.61 MB 5.64 MB get_app
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13. Central White 2:57 5.97 MB 21.71 MB get_app
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14. Metal Valley~Evade 3:00 5.95 MB 21.54 MB get_app
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15. Metal Valley~Overheat 3:09 6.33 MB 22.24 MB get_app
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16. Booster Forest 1:54 4.05 MB 12.72 MB get_app
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17. Booster Forest~Ride Armor CYCLOPS 2:01 4.10 MB 14.52 MB get_app
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18. VS Boss Demo 0:44 1.53 MB 5.03 MB get_app
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19. VS 8Boss 2:55 6.04 MB 21.48 MB get_app
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20. Angry 8Boss 0:39 1.37 MB 4.75 MB get_app
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21. Jakob 3:19 6.99 MB 23.39 MB get_app
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22. VS VAVA 1:40 3.47 MB 12.47 MB get_app
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23. Gateway 1:40 3.13 MB 9.47 MB get_app
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24. Gateway~Escape 1:12 2.57 MB 8.63 MB get_app
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25. VS CopySigma 2:17 4.72 MB 16.90 MB get_app
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26. Sigma Palace 2:03 3.55 MB 12.13 MB get_app
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27. VS Sigma Demo 0:34 1.05 MB 3.22 MB get_app
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28. VS Sigma 2:09 4.41 MB 14.81 MB get_app
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29. VS Lumin ~ The first form 1:56 4.17 MB 11.90 MB get_app
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30. VS Lumin Demo 0:47 1.67 MB 4.99 MB get_app
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31. VS Lumin ~ The second form 2:47 6.13 MB 20.51 MB get_app
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32. Paradise lost 0:36 1.41 MB 3.91 MB get_app
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33. Intermission 1:34 3.29 MB 11.35 MB get_app
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34. Dr.Light's Capsule 0:27 0.94 MB 3.53 MB get_app
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35. Title 0:29 1.01 MB 3.49 MB get_app
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36. Hunter Base~Going to the front 1:00 1.92 MB 6.37 MB get_app
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37. Hunter Base~Doubt 1:09 2.30 MB 7.20 MB get_app
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38. Hunter Base~Wickedness 1:29 2.86 MB 9.35 MB get_app
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39. Stage Start 0:11 0.48 MB 1.53 MB get_app
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40. Stage Clear 0:08 0.36 MB 1.12 MB get_app
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41. Weapon Get! 0:12 0.52 MB 1.61 MB get_app
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42. Result 0:34 1.18 MB 4.05 MB get_app
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43. Menu 0:27 0.93 MB 3.51 MB get_app
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44. Save&Load 0:26 0.86 MB 2.41 MB get_app
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45. Option 0:27 0.92 MB 2.19 MB get_app
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46. Demo~Deepening mystery 0:37 1.18 MB 3.43 MB get_app
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47. Demo~Sorrow 0:31 1.00 MB 2.91 MB get_app
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48. Demo~Perplexity 0:35 1.26 MB 3.34 MB get_app
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49. Demo~Advancement 0:45 1.52 MB 4.62 MB get_app
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50. Demo~With The Hunter Base 0:27 1.06 MB 3.29 MB get_app
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51. Ending 1:39 3.25 MB 8.57 MB get_app
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People who viewed this also viewed

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Mega Man X6 (PS1) (gamerip) (2001)

Mega Man X (gamerip) (1993)

Mega Man X3 (SNES, Switch) (gamerip) (1995)

Mega Man X8 - The Lost Tracks (PS2, Windows) (gamerip) (2005)

Mega Man X2 (SNES) (gamerip) (1994)

Mega Man: Maverick Hunter X (PSP) (gamerip) (2005)

Mega Man 7 (SNES, 3DS, Windows, PS4, Xbox One) (gamerip) (1995)

Rockman X7 Original Soundtrack (2003)

Mega Man 8 (Saturn) (gamerip) (1997)

Mega Man X Corrupted (SNES, Windows)

Capcom Music Generation Rockman X1~6 (2003)



COMMENTS

+ Comment

Toan Cloud

12:17 Feb 15th, 2024Offline

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Tyricores

This soundtrack paves the way for a deeper understanding of magic's history, culture, and practice, making it an invaluable asset.

Y E S

Harpuia

01:33 Nov 19th, 2023Offline

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MarkHavock

Dang this soundtrack goes hard very nice probably top 10 video game osts in existence let alone X series. I freaken love this soundtrack. My one grip is the normal boss theme which is just a mediocre extended mix of the main theme (lame) but Vile's bats*** slamming boss theme makes up for it in spades.

I think X8's soundtrack is mediocre. It's got some great tunes in here such as Vile's Theme, The Jakob Orbital Elevator, The Boss Theme, and Lumine's 2nd Form. But, there's a lot of meh/dull themes in this one compared to most of the other Mega Man Games (not just the X series).

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MarkHavock

11:36 Nov 18th, 2023Offline

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Dang this soundtrack goes hard very nice probably top 10 video game osts in existence let alone X series. I freaken love this soundtrack. My one grip is the normal boss theme which is just a mediocre extended mix of the main theme (lame) but Vile's bats*** slamming boss theme makes up for it in spades.

Tyricores

12:26 Nov 1st, 2023Offline

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Omega Rockmanロックマン

The soundtrack for this game is fairly decent. I don't think it has any bad tracks, and actually has some bops! Songs like Noah's Park, the Ride Armor theme, and Lumine's 2nd Phase battle them are great songs that have the perfect Mega Man X vibe to them. Other songs are good as well. Not every song is that good though. Some like Dynasty (Gigavolt Manowar) aren't that exiting. Overall, a decent soundtrack with some great songs. As for the game, it does a lot right. It controls well, brings in cool ideas like the swap-able armor parts for X, and a shop system that allows you to upgrade the hunters more freely. The navigator system has been greatly improved and allows you to chose what information you want during that stage. Each of the 3 hunters focusing on a different aspect. Alia for general information, Palette for finding secrets, and Layer for enemy patterns/weaknesses. The partner mechanic from X7 is back (one of that game's only positive contributions to the series), and Axl and X have been made more distinct from each other, so that Axl isn't just a weaker X like in X7, playing closer to Bass from the classic series.

That's about where the good stuff ends. The level design and secrets is where X8 fails hard. The stage design for the most part isn't good. Avalanche Yeti's stage is a ride chaser stage. It isn't to bad, but it can be hard to tell where you are landing and is rather slow. Plus, two secrets are at the end of the stage, requiring each character to be used to get them. So unless you know how to get them with exploits, you have to replay the stage. Gigavolt Manowar, another ride chaser stage, is slow and confusing. It also has no secrets so you don't have to come back. A lot of the stages can be described as pace breakers. Burn Roster has slow moving platform sections, Earthrock Trilobyte has you chasing a slow moving robot the whole thing, and as I mentioned before, Gigavolt Manowar especially. Not all the stages are bad though. Bamboo Pandemonium's stage is a more traditional Mega Man X stage. It features a more fast paced design, and the only use of a ride armor. (Coming with an epic theme of course!) Reminiscent of Magma Dragoon's stage in X4, you can bring the ride armor to the boss, but this is where the few problems with this stage start to show. Most secrets require the ride armor, which on it's own isn't to bad, but it is way to difficult and complicated to actually get the ride armor there. Most of the time the armor will fall of ledges because of convayer belts, or just get destroyed from damage. Another more solid stage with few problems is Dark Mantis's stage. You have to sneak around lights not to get caught, or enemies will attack you. It sounds like it would break the pacing, but the way it is set up makes it that you can go fast if you are careful and know what you're doing. The item game in this stage is annoying though once again. You have to copy a robot as Axl to get into a room, then power the generator with Gigavolt Manowar's weapon, which will make platforms at the end of the stage appear to get a Rare Metal.

Rare Metals, which I haven't mentioned yet, aren't direct upgrades, but allow new items to be purchased in the shop. Alternate weapons for Zero and other stuff like that. In the same room, you also need Earthrock Trilobyte's weapon as X to find a rare metal. There are many secrets that require this weapon and seem to be in random, undefined locations. So once again, X8's way to complicated item game starts showing though. Other stages like Gravity Antonian and Optic Sunflower are just meh. Gravity Antonian has a gravity flipping mechanic that is fun I guess, and Optic Sunflower has a challenge type level, that can just be cheesed with Zero's lance weapon. Overall the stage design for X8 rarely gets good. That is honesty where the game falls apart. It had so much going for it, but alas. The story is fairly decent. The thing that makes it a win in my eyes is the exclusion of Sigma as the final boss. Lumine being your final opponent used the expectation of Sigma being the villain, like always, to its advantage.

In the end, X8 is a very flawed game. But the developers were defiantly onto something. Compared to the few games that came before, X8 was honestly a promising title. Showing that the devs were starting to step up their game and get back into the grove of things. All too late though, as X9 was never made. But if it had been, I think it would have been a solid title, or at least good. I didn't mean to make this into an essay about X8, but I guess I just like this game and talking about it. Well, my hands hurt from typing. It's enchanting how these books provide insights into the complexities of magic while guiding you on how to start a research paper https://essaypro.com/blog/how-to-start-a-research-paper on the topic. The carefully curated selection offers a well-rounded foundation for anyone pursuing a magical academic journey. They are not just books; they are gateways to a world of wonder and knowledge.



This soundtrack paves the way for a deeper understanding of magic's history, culture, and practice, making it an invaluable asset.

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Avalstarten

12:17 Nov 1st, 2023Offline

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"Books for a College Level Magic Class" is a fantastic resource for any student with a passion for the mystical arts and a desire to delve deep into this captivating subject.

Toan Cloud

12:35 Oct 16th, 2023Offline

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The soundtrack for this game is fairly decent. I don't think it has any bad tracks, and actually has some bops! Songs like Noah's Park, the Ride Armor theme, and Lumine's 2nd Phase battle them are great songs that have the perfect Mega Man X vibe to them. Other songs are good as well. Not every song is that good though. Some like Dynasty (Gigavolt Manowar) aren't that exiting. Overall, a decent soundtrack with some great songs. As for the game, it does a lot right. It controls well, brings in cool ideas like the swap-able armor parts for X, and a shop system that allows you to upgrade the hunters more freely. The navigator system has been greatly improved and allows you to chose what information you want during that stage. Each of the 3 hunters focusing on a different aspect. Alia for general information, Palette for finding secrets, and Layer for enemy patterns/weaknesses. The partner mechanic from X7 is back (one of that game's only positive contributions to the series), and Axl and X have been made more distinct from each other, so that Axl isn't just a weaker X like in X7, playing closer to Bass from the classic series.

That's about where the good stuff ends. The level design and secrets is where X8 fails hard. The stage design for the most part isn't good. Avalanche Yeti's stage is a ride chaser stage. It isn't to bad, but it can be hard to tell where you are landing and is rather slow. Plus, two secrets are at the end of the stage, requiring each character to be used to get them. So unless you know how to get them with exploits, you have to replay the stage. Gigavolt Manowar, another ride chaser stage, is slow and confusing. It also has no secrets so you don't have to come back. A lot of the stages can be described as pace breakers. Burn Roster has slow moving platform sections, Earthrock Trilobyte has you chasing a slow moving robot the whole thing, and as I mentioned before, Gigavolt Manowar especially. Not all the stages are bad though. Bamboo Pandemonium's stage is a more traditional Mega Man X stage. It features a more fast paced design, and the only use of a ride armor. (Coming with an epic theme of course!) Reminiscent of Magma Dragoon's stage in X4, you can bring the ride armor to the boss, but this is where the few problems with this stage start to show. Most secrets require the ride armor, which on it's own isn't to bad, but it is way to difficult and complicated to actually get the ride armor there. Most of the time the armor will fall of ledges because of convayer belts, or just get destroyed from damage. Another more solid stage with few problems is Dark Mantis's stage. You have to sneak around lights not to get caught, or enemies will attack you. It sounds like it would break the pacing, but the way it is set up makes it that you can go fast if you are careful and know what you're doing. The item game in this stage is annoying though once again. You have to copy a robot as Axl to get into a room, then power the generator with Gigavolt Manowar's weapon, which will make platforms at the end of the stage appear to get a Rare Metal.

Rare Metals, which I haven't mentioned yet, aren't direct upgrades, but allow new items to be purchased in the shop. Alternate weapons for Zero and other stuff like that. In the same room, you also need Earthrock Trilobyte's weapon as X to find a rare metal. There are many secrets that require this weapon and seem to be in random, undefined locations. So once again, X8's way to complicated item game starts showing though. Other stages like Gravity Antonian and Optic Sunflower are just meh. Gravity Antonian has a gravity flipping mechanic that is fun I guess, and Optic Sunflower has a challenge type level, that can just be cheesed with Zero's lance weapon. Overall the stage design for X8 rarely gets good. That is honesty where the game falls apart. It had so much going for it, but alas. The story is fairly decent. The thing that makes it a win in my eyes is the exclusion of Sigma as the final boss. Lumine being your final opponent used the expectation of Sigma being the villain, like always, to its advantage.

In the end, X8 is a very flawed game. But the developers were defiantly onto something. Compared to the few games that came before, X8 was honestly a promising title. Showing that the devs were starting to step up their game and get back into the grove of things. All too late though, as X9 was never made. But if it had been, I think it would have been a solid title, or at least good. I didn't mean to make this into an essay about X8, but I guess I just like this game and talking about it. Well, my hands hurt from typing.

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riheko3606

03:11 Sep 10th, 2023Offline

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This album was updated on 10th of September, 2023.

Harpuia

03:29 Mar 4th, 2023Offline

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MagmaDragoon

This game is love it or hate it. As for the soundtrack, it's not really anything special. I like Primrose and Lumine's 2nd Phase theme, but that's about it.

Yeah I feel the same way about X8's soundtrack. The game itself, I think it's good, but it has a lot of flaws like retry chips, the weapons, stages that range from good to boring and horrible, and the story which isn't written very well. But, at the very least, Sigma isn't the final boss this time (Thank f*cking god).

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MagmaDragoon

10:17 Mar 2nd, 2023Offline

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This game is love it or hate it. As for the soundtrack, it's not really anything special. I like Primrose and Lumine's 2nd Phase theme, but that's about it.

Harpuia

10:36 Apr 4th, 2022Offline

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MegaFan111

Honestly I hate this soundtrack and I only have one favorite,
the Title Theme. Game: I have never played this game. Soundtrack: 2.1/10

If you're thinking about trying this game, I should warn you about retry chips. If you played Mega Man Zero 1, then you should know what I'm talking about. If you didn't, then retry chips are basically lives but when you run out of them, you have to go back to the title screen and you can't retry the mission/stage you were on. Plus if you didn't save after the last mission/stage you completed, then you have to do it again. I didn't mention retry chips because I never had a problem with them when I played this game and Mega Man Zero.

MegaFan111

02:24 Apr 3rd, 2022Offline

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Harpuia

Mega Man X8's soundtrack is meh. Most of the theme songs are forgettable or are just basic video game music. My favorites are bamboo pandamonium, Vile's theme, The Boss theme, The Jakob Orbital Elevator, and Lumine's 2nd form. As for the game itself, it's good and fun. The stages are good besides Burn Rooster, Gigabolt Man-O-War, and Optic Sunflower. I hate Burn Rooster because it's long, boring, and uninteresting. (I only died once at the beginning and the stage wasn't as hard as I remembered it). I hate Gigabolt Man-O-War because it's a pain to keep up with him in order to shot him down. If you know what to do, then it basically isn't a level. I hate Optic Sunflower because all you do is fight enemies in a variety of different ways. But you get to fight Cut Man if you do it perfectly, so that somewhat fixes the problem of the stage being boring. The Armors are great and unlike X7, there's more then one armor again. You also get the benefits of the armor upgrade as soon as you find it instead of having to have the full set. You can also mix and match whatever armor upgrade you want with a different armor set. Oddly enough, Mega Man X8 has religious references. The first level is Noah's Park, Sigma's design is literally the devil, Lumine's 2nd form looks like a angel, and the subtitle for Lumine's 2nd form is lost paradise. I'm not saying it's a problem, but I'm just saying. Honestly, I think it's kinda cool. Mega Man X8 introduces two new navigator's, Layer and Palette. By the way, Alia is still around. Each navigator helps you in different categories such as Boss patterns, hidden items, etc. If you don't want any navigators to assist you, you can go into the stage by yourself. The team up mechanic from Xtreme 2 and X7 returns, but they made it even better. You can do a ultimate attack (I forgot the name of it) when the attack meter is full and it does a good amount of damage. I mainly use it on bosses I have a hard time with or when I'm low on health. Speaking of the bosses, most of them are challenging and fun. When they run low on health, they'll use their own ultimate attack. Some of them can drag on for a while, but for the most part, the bosses are great. As for the playable characters, they fixed zero and he's fun to use again. You don't have to unlock X like you did in X7 (Who thought that was a good idea). They made Axl unique, but compared to X and Zero he isn't as useful as them. His copy shot still f*cking sucks like in X7. You can also unlock female characters of them (Alia is X, Layer is Zero, and Palette is Axl). However, they are very expensive, so unless if you have nothing better to do or if you don't have a life, have fun getting them all. Lastly, instead of finding sub tanks and heart tanks, you buy them from a shop with metals. (By the way, the only way to get sub tanks is getting rare metals in stages). As for the story, this is the first X game and so far the only X game where Sigma isn't the main villain or the secret villain. Overall, Mega Man X8 is a good game with a mediocre soundtrack.
Soundtrack: 5.1/10.
Game: 6.3/10.

Honestly I hate this soundtrack and I only have one favorite,
the Title Theme. Game: I have never played this game. Soundtrack: 2.1/10

Harpuia

11:20 Apr 2nd, 2022Offline

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Mega Man X8's soundtrack is meh. Most of the theme songs are forgettable or are just basic video game music. My favorites are bamboo pandamonium, Vile's theme, The Boss theme, The Jakob Orbital Elevator, and Lumine's 2nd form. As for the game itself, it's good and fun. The stages are good besides Burn Rooster, Gigabolt Man-O-War, and Optic Sunflower. I hate Burn Rooster because it's long, boring, and uninteresting. (I only died once at the beginning and the stage wasn't as hard as I remembered it). I hate Gigabolt Man-O-War because it's a pain to keep up with him in order to shot him down. If you know what to do, then it basically isn't a level. I hate Optic Sunflower because all you do is fight enemies in a variety of different ways. But you get to fight Cut Man if you do it perfectly, so that somewhat fixes the problem of the stage being boring. The Armors are great and unlike X7, there's more then one armor again. You also get the benefits of the armor upgrade as soon as you find it instead of having to have the full set. You can also mix and match whatever armor upgrade you want with a different armor set. Oddly enough, Mega Man X8 has religious references. The first level is Noah's Park, Sigma's design is literally the devil, Lumine's 2nd form looks like a angel, and the subtitle for Lumine's 2nd form is lost paradise. I'm not saying it's a problem, but I'm just saying. Honestly, I think it's kinda cool. Mega Man X8 introduces two new navigator's, Layer and Palette. By the way, Alia is still around. Each navigator helps you in different categories such as Boss patterns, hidden items, etc. If you don't want any navigators to assist you, you can go into the stage by yourself. The team up mechanic from Xtreme 2 and X7 returns, but they made it even better. You can do a ultimate attack (I forgot the name of it) when the attack meter is full and it does a good amount of damage. I mainly use it on bosses I have a hard time with or when I'm low on health. Speaking of the bosses, most of them are challenging and fun. When they run low on health, they'll use their own ultimate attack. Some of them can drag on for a while, but for the most part, the bosses are great. As for the playable characters, they fixed zero and he's fun to use again. You don't have to unlock X like you did in X7 (Who thought that was a good idea). They made Axl unique, but compared to X and Zero he isn't as useful as them. His copy shot still f*cking sucks like in X7. You can also unlock female characters of them (Alia is X, Layer is Zero, and Palette is Axl). However, they are very expensive, so unless if you have nothing better to do or if you don't have a life, have fun getting them all. Lastly, instead of finding sub tanks and heart tanks, you buy them from a shop with metals. (By the way, the only way to get sub tanks is getting rare metals in stages). As for the story, this is the first X game and so far the only X game where Sigma isn't the main villain or the secret villain. Overall, Mega Man X8 is a good game with a mediocre soundtrack.
Soundtrack: 5.1/10.
Game: 6.3/10.

Harpuia

12:11 Sep 18th, 2021Offline

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Jaguar1224

Compared to X7 this is the best game ever lol

Yeah, but it doesn't go any higher than a 5.

Jaguar1224

03:10 Sep 17th, 2021Offline

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Harpuia

Mega Man X8's Soundtrack Is Really Boring and Duel Like Mega Man 5, Mega Man 8, X2, & X5. But X8 Is a huge Plus From X5-X7 In Gameplay And Quality But A Bit Of The Levels Suck And Drag for too long. The Soundtrack:3/10. Game:5.9/10.

Compared to X7 this is the best game ever lol

Harpuia

01:35 Jan 17th, 2021Offline

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Mega Man X8's Soundtrack Is Really Boring and Duel Like Mega Man 5, Mega Man 8, X2, & X5. But X8 Is a huge Plus From X5-X7 In Gameplay And Quality But A Bit Of The Levels Suck And Drag for too long. The Soundtrack:3/10. Game:5.9/10.

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MegaManSonicFan

01:17 Apr 25th, 2020Offline

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This is EASILY one of my favorite OSTs in the X Series... 3rd favorite to be exact!

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Guest Reviewer

01:16 Apr 25th, 2020Offline

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A game worth Playing and Listening.

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Guest Reviewer

01:14 Apr 25th, 2020Offline

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Oooooooh baby! Its the best ost, oooooh yeah!

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Guest Reviewer

01:14 Apr 25th, 2020Offline

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Great OST and more "Rock"-Man!!

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Guest Reviewer

01:14 Apr 25th, 2020Offline

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I'm from viet nam and I like this music

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Guest Reviewer

01:14 Apr 25th, 2020Offline

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Reminds me of the good old days :)

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Guest Reviewer

01:13 Apr 25th, 2020Offline

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Aw man this is so cool,I can get the Lumine songs

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Guest Reviewer

01:13 Apr 25th, 2020Offline

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Best 2nd Soundtrack For Capcom After DMC 4

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Guest Reviewer

01:13 Apr 25th, 2020Offline

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Muy buena Música (very good Music)!!!

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k9n6

01:13 Apr 25th, 2020Offline

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Yes yes.. I tought this was a bad Ost.. but its amazing!
Worthy download!
HAHAHAHHAHHAHAHAHAHAHAHHAHAHAHA