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Sine Mora

info

シネモラ

Platforms: Android, iOS, PS Vita, PS3, Windows, Xbox 360
Year: 2012
Developed by: Digital Reality, Grasshopper Manufacture
Published by: Digital Reality, Kalypso Media, Microsoft Studios

Number of Files: 24
Total Filesize: 218 MB
Date Added: Mar 26th, 2019
Album type: Gamerip

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  # Song Name MP3    
 
1. Sine Mora 4:14 7.82 MB get_app
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2. Storyline 6:02 11.12 MB get_app
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3. Prologue ~ Above Mirage Mountain 6:35 12.12 MB get_app
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4. Stage-I.A - Near Moneta Point 5:40 10.44 MB get_app
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5. Sentinel Hexapus- Kolobok ~ Hyper Guardian Train- Matouschka 5:03 9.32 MB get_app
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6. Stage-II.B - Bokumono Undersea Prison Facility 5:07 9.44 MB get_app
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7. Warder Submarine- Acridoidea ~ Perimeter Watchtower- Melkor 4:33 8.40 MB get_app
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8. Stage II.A Bokumono Perimeter ~ Mega Battleship- Scylla 7:52 14.48 MB get_app
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9. Stage Completed 3:45 6.94 MB get_app
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10. Stage-I.B Moneta Point Research Base 3:02 5.62 MB get_app
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11. Stage-III.A - Losei Imperial Aiborg Factory 4:08 7.64 MB get_app
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12. Alloy Selector Spider- Tsuchigumo 5:03 9.30 MB get_app
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13. Stage-IV.A-B - Cardinal Canyon, Losei 5:31 10.17 MB get_app
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14. Heavy Cutter Loader- Papa Carlo ~ Ancient Predator- Libelle 6:15 11.51 MB get_app
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15. Stage-III.B - Losei Imperial Aiborg Factory 4:59 9.19 MB get_app
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16. Aibot Assembly Hall- Angrenost 6:51 12.61 MB get_app
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17. Stage-V.A-B - Mirage Mountain ~ Chameleon Cannon- Leonard 5:35 10.29 MB get_app
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18. Super Siege Cyclops- Steropes ~ Modified Observatory- Palladion 6:20 11.67 MB get_app
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19. Stage-VI.A-B - Tira, The Imperial Capital ~ Mega Battleship- Charybdis 5:55 10.90 MB get_app
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20. Extraordinary Airship- B630214 ~ Ssob Pu Dekcuf- Domus 4:19 7.97 MB get_app
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21. Stage-VII.A - Floating Fortress Siriad 3:31 6.51 MB get_app
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22. Project Defender- Ophan 3:23 6.27 MB get_app
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23. Credits 4:17 7.91 MB get_app
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24. Game Over 0:08 0.31 MB get_app
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Description

Sine Mora (Latin meaning, "without delay") is a side scrolling shoot 'em up game. The player controls an airplane along two axes while attacking enemies. The gameplay world is rendered in 3D, and at key points an in-game cutscene plays in which the camera and plane move. These are often transitions into another part of the gameplay world, but are also used to give the player a new perspective for things such as boss battles.

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