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Super Mario 64 Restored

info

Platforms: N64
Year: 1996
Developed by: Nintendo
Published by: Nintendo

Number of Files: 38
Total Filesize: 126 MB (MP3), 768 MB (FLAC)
Date Added: Sep 12th, 2023
Album type: Arrangement
Uploaded by: L. Spiro

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Title Theme (Source) 3:49 7.76 MB 47.19 MB get_app
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2. File Select (Source) 1:03 2.06 MB 12.61 MB get_app
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3. Peach’s Message (Source) 0:07 0.20 MB 1.21 MB get_app
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4. Opening (Source) 0:32 1.00 MB 5.95 MB get_app
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5. Lakitu’s Message (Source) 0:06 0.14 MB 0.86 MB get_app
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6. Koopa’s Message (Source) 0:05 0.11 MB 0.67 MB get_app
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7. Inside the Castle Walls (Source) 2:28 4.35 MB 25.64 MB get_app
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8. Start Level (Source) 0:03 0.06 MB 0.38 MB get_app
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9. Super Mario 64 Main Theme (Source) 2:45 5.25 MB 32.04 MB get_app
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10. Stage Boss (Source) 1:48 3.55 MB 20.18 MB get_app
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11. Power Star (Source) 0:05 0.16 MB 0.95 MB get_app
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12. Star-Catch Fanfare (Source) 0:03 0.08 MB 0.55 MB get_app
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13. Course Clear (Source) 0:03 0.10 MB 0.67 MB get_app
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14. Snow Mountain (Source) 3:24 6.50 MB 42.52 MB get_app
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15. Slider (Source) 2:56 5.96 MB 36.49 MB get_app
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16. Puzzle Solved (Source) 0:04 0.10 MB 0.55 MB get_app
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17. Dire, Dire Docks (Source) 4:56 9.22 MB 53.91 MB get_app
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18. Big Boo’s Haunt (Source) 3:33 7.12 MB 42.20 MB get_app
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19. Toad’s Message (Source) 0:04 0.09 MB 0.48 MB get_app
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20. Haunted House (Source) 3:33 7.06 MB 41.48 MB get_app
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21. Merry-Go-Round (Source) 1:23 2.23 MB 15.12 MB get_app
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22. Lethal Lava Land (Source) 2:47 4.55 MB 27.27 MB get_app
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23. Inside the Ancient Pyramid (Source) 3:54 7.70 MB 44.94 MB get_app
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24. Cave Dungeon (Source) 3:54 7.76 MB 44.80 MB get_app
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25. Cave Dungeon (Hazy Maze) (Source) 3:54 7.60 MB 44.58 MB get_app
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26. Looping Steps (Source) 0:54 1.71 MB 10.63 MB get_app
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27. Road to Koopa (Source) 2:44 4.29 MB 28.06 MB get_app
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28. Koopa’s Theme (Source) 2:44 5.40 MB 32.81 MB get_app
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29. Koopa Clear (Source) 0:04 0.10 MB 0.62 MB get_app
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30. Ultimate Koopa (Source) 2:46 4.20 MB 36.58 MB get_app
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31. Ultimate Koopa Clear (Source) 0:26 0.66 MB 4.74 MB get_app
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32. Ending Demo (Source) 1:14 2.19 MB 13.45 MB get_app
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33. Staff Roll (Source) 3:22 6.86 MB 40.86 MB get_app
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34. Race Fanfare (Source) 0:04 0.08 MB 0.61 MB get_app
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35. Powerful Mario (Source) 1:08 2.30 MB 13.56 MB get_app
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36. Metallic Mario (Source) 1:16 2.41 MB 14.47 MB get_app
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37. Piranha Plant’s Lullaby (Source) 2:40 3.77 MB 22.19 MB get_app
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38. Game Over (Source) 0:35 1.07 MB 6.22 MB get_app
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Description

100% identical to the in-game sound except that it uses the original uncompressed source samples instead of the in-game samples. Other than the crispity clearity HD quality, the sound is completely identical.

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COMMENTS

+ Comment

RyanRaiTV

11:41 Feb 24th, 2024Offline

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Nice stuff this is!

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L. Spiro

02:54 Dec 9th, 2023Offline

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PaperMarioParty

This is actually awesome! My biggest worry with "restored music" projects is that they may just sound off and different from the originals, and it's what drives me away from a lot of them.

That is exactly the issue! When I want to listen to an OST in HD, I still want it to sound exactly like how it does in the game, just crisp and clean!
“Restores” in the style of Church of Kondo can sure sound nice, and it’s always good to provide people with options for how they want the restored music to sound, but having restored music that sounds identical to the in-game sound has been a gap that has needed to be filled for a very long time!

PaperMarioParty

09:55 Dec 3rd, 2023Offline

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L. Spiro

Nope!
These are from Video-Game OST HQ, where I take a different approach to rendering Nintendo 64 music in HD! I debugged the games and copied the audio-rendering code into a new C++ synthesizer designed specifically for rendering music how Nintendo 64 does, except where the games use approximations and take shortcuts for performance, I use the fully detailed algorithms using 64-bit floats instead of 16-bit PCM!

The result is literally the exact in-game music—the same reverb, the same vibrato, the same tremolo, the same envelopes, etc.—except all in HD!
In this case there was an additional upgrade in that the original HD uncompressed source samples were used instead of the in-game samples!

Enjoy!

This is actually awesome! My biggest worry with "restored music" projects is that they may just sound off and different from the originals, and it's what drives me away from a lot of them.

Crtmaster

09:50 Nov 5th, 2023Offline

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This sounds great! I didn't think that SM64 used sampling, but why wouldn't it? : P

Armalinkthecharred

12:29 Sep 14th, 2023Offline

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Hey! This sounds great!

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L. Spiro

09:46 Sep 13th, 2023Offline

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Hajilee

Is this from the Church of Kondo?

Nope!
These are from Video-Game OST HQ, where I take a different approach to rendering Nintendo 64 music in HD! I debugged the games and copied the audio-rendering code into a new C++ synthesizer designed specifically for rendering music how Nintendo 64 does, except where the games use approximations and take shortcuts for performance, I use the fully detailed algorithms using 64-bit floats instead of 16-bit PCM!

The result is literally the exact in-game music—the same reverb, the same vibrato, the same tremolo, the same envelopes, etc.—except all in HD!
In this case there was an additional upgrade in that the original HD uncompressed source samples were used instead of the in-game samples!

Enjoy!

Hajilee

07:12 Sep 13th, 2023Offline

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Is this from the Church of Kondo?